Aristocrat sets A$1 billion revenue target for 2029 in H1 FY26


Milena Yeghiazaryan
  • 1 min read
Aristocrat sets A$1 billion revenue target for 2029 in H1 FY26

Aristocrat Leisure has announced a target of reaching A$1 billion in annual Interactive revenue by FY29 after reporting continued momentum across its digital operations in the first half of FY26.

Revenue from continuing operations for the six months ended 31 March reached A$3.03 billion, slightly below the previous year. Profit comparisons were impacted by the sale of Plarium Global, which was sold by Aristocrat subsidiary Pixel United to Modern Times Group in a deal completed in February 2025.

Aristocrat pointed out that there were strong strides made in their Interactive business despite softer year-on-year revenue comparisons with continuing growth from iLottery, content operations, plus platform technology, operational scale investment, and using AI for efficiency.

Trevor Croker, CEO of Aristocrat, said the momentum continues to build in the Interactive division, pointing out changes to top management like adding Dylan Slaney last year.

During H1, Aristocrat’s Gaming division continued to be the single-largest contributor to revenue with an increase of 4.9% (or $1.96 billion) to support more than 2,000 new gaming units installed throughout North America.

In contrast, Product Madness was down 10.6% to $805.6 million; a strong result nonetheless as Aristocrat reported improved social casino bookings and solid performance from brands such as Lightning Link, Cashman Casino, and Heart of Vegas.

Revenue from Interactive remained flat at $262 million; however, there was a positive 3.9% increase on a constant currency basis. According to Aristocrat, improvements in iLottery growth and expanded content operations within North America outweighed the decline in revenues resulting from the company’s exit from the white label market.

Pre-tax profits surged by 44.5% to $1.12 billion, and net profit from continuing operations grew by 56.3% to $798.5 million; however, total bottom-line profits decreased due to discontinued operations and adverse foreign currency effects compared to the previous year.

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Milena Yeghiazaryan Content Writer

Milena has recently entered the iGaming industry with curiosity, turning the latest industry insights into engaging and accessible content. Passionate about innovation and new opportunities, she enjoys exploring the iGaming world and sharing stories that keep readers informed and up-to-date.